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Old 18th February 2010
Stellar Stellar is offline
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Join Date: Aug 2009
Posts: 26
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i guess i am gonna go with QT ,so sdl no near for tessalation work?i don't either opengl have tessalation support?i guess no choice for reiventing the wheel,have you take a look at c4 engine?the 'framework' seem run well on both windows and macos,as macos based on freebsd,do you think it will need less/more/much for converting the code?i don't know the macos and freebsd differencies inside and out.
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