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The Forgotten Realms games from a few years back are also fun ... but again, why the real-time battles? Know how hard it is to control 6 characters fighting 30 enemies in real-time gets? It totally kills the flow of the game. And using "pause" really sucks.
Today 06:26 PM
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Actually, I rather like the pause function as it's implemented in the infinity engine games, it's a good mix between real-time and turn-based combat.
There's also an option to auto-pause the game every round (6 seconds), which would be the same as playing turn-based.