Draw a pixel without X11 on OpenBSD
Hi all,
For a games jam at work I wrote a simple software 3D renderer that has no dependencies on a 3D accelerated GPU and is pretty fast. So far I have it ported to SDL (X11), SVGAlib (Linux) and vgl(3) (FreeBSD).
I was wondering if OpenBSD has an equivalent so that I can draw without Xenocara. I can't find much documentation on it and the closest I can find is wsdisplay(4). I am not sure this supports i386 because the wsfb(4) is based on it and suggests that OpenBSD/i386 is not supported.
I am assuming it is not a suggested thing to do but it would be cool to give it a shot!
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