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Old 20th November 2018
kpedersen kpedersen is offline
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Default Draw a pixel without X11 on OpenBSD

Hi all,

For a games jam at work I wrote a simple software 3D renderer that has no dependencies on a 3D accelerated GPU and is pretty fast. So far I have it ported to SDL (X11), SVGAlib (Linux) and vgl(3) (FreeBSD).

I was wondering if OpenBSD has an equivalent so that I can draw without Xenocara. I can't find much documentation on it and the closest I can find is wsdisplay(4). I am not sure this supports i386 because the wsfb(4) is based on it and suggests that OpenBSD/i386 is not supported.

I am assuming it is not a suggested thing to do but it would be cool to give it a shot!
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Old 24th November 2018
Prevet Prevet is offline
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Perhaps ask on the OpenBSD mailing list, so more developers will see it. And please let us know what they say.
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Old 26th November 2018
kpedersen kpedersen is offline
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OK sure. Will relay any suggestions here
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Old 7th May 2022
kpedersen kpedersen is offline
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The following resources were very useful:

https://github.com/dvdhrm/docs/tree/master/drm-howto

With this (mainly the vsync example) I have made some progress on my MiniGL implementation which has been quite good fun in an MS-DOS kind of way
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Old 8th May 2022
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ripe ripe is offline
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I do not know if it is what you are looking for but allegro is a nice library.
https://liballeg.org/
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