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Old 1st January 2014
angryfirelord angryfirelord is offline
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Posts: 24
Default Sound delay when playing 3D games

With the advent of KMS support, I've been trying out some 3D apps that I normally play on other operating system. To my surprise, they work quite well. However, I've noticed that there tends to be a delay between events. For instance, in bzflag, when the tank jumps or fires a bullet, it emits a sound to that event. Normally, it's supposed to be instantaneous, but instead there seems to be a quarter to half second lag.

Someone else also demonstrated it on OpenArena. The delay is not quite as noticeable there, but I can still detect it: http://www.youtube.com/watch?v=O5SPnCAQIug

Here's my output from audioctl:
Code:
$ audioctl -f /dev/audio
name=HD-Audio
version=1.0
config=azalia1
encodings=slinear_le:16:2:1,slinear_le:20:4:1,slinear_le:24:4:1
properties=full_duplex,independent
full_duplex=0
fullduplex=0
blocksize=9600
hiwat=6
lowat=4
output_muted=0
monitor_gain=0
mode=play
play.rate=48000
play.channels=2
play.precision=16
play.bps=2
play.msb=1
play.encoding=slinear_le
play.gain=126
play.balance=32
play.port=0x0
play.avail_ports=0x0
play.seek=0
play.samples=0
play.eof=0
play.pause=0
play.error=0
play.waiting=0
play.open=1
play.active=0
play.buffer_size=65536
play.block_size=9600
play.errors=0
record.rate=48000
record.channels=2
record.precision=16
record.bps=2
record.msb=1
record.encoding=slinear_le
record.gain=120
record.balance=32
record.port=0x0
record.avail_ports=0x0
record.seek=0
record.samples=0
record.eof=0
record.pause=0
record.error=0
record.waiting=0
record.open=1
record.active=0
record.buffer_size=65536
record.block_size=9600
record.errors=0
Additional output from mixerctl:
Code:
$ mixerctl
inputs.dac-0:1=126,126
inputs.dac-4:5=126,126
inputs.dac-2:3=126,126
record.adc-0:1_mute=off
record.adc-0:1=120,120
record.adc-2:3_mute=off
record.adc-2:3=120,120
inputs.mix_source=mic,mic2,line-in,hp,beep,line
inputs.mix_mic=120,120
inputs.mix_mic2=120,120
inputs.mix_line-in=120,120
inputs.mix_hp=120,120
inputs.mix_beep=120,120
inputs.mix_line=120,120
inputs.mix2_source=dac-0:1,mix
inputs.mix3_source=dac-4:5,mix
inputs.mix4_source=dac-2:3,mix
outputs.line_source=mix2
outputs.line_mute=off
outputs.line_dir=output
outputs.line_boost=off
outputs.line_eapd=on
outputs.mic_source=mix4
outputs.mic_mute=off
inputs.mic=85,85
outputs.mic_dir=input-vr80
outputs.mic2_source=mix2
outputs.mic2_mute=off
inputs.mic2=85,85
outputs.mic2_dir=input-vr80
outputs.mic2_boost=off
outputs.line-in_source=mix3
outputs.line-in_mute=off
outputs.line-in_dir=input
outputs.hp_source=mix2
outputs.hp_mute=off
inputs.hp=85,85
outputs.hp_dir=output
outputs.hp_boost=off
outputs.SPDIF_source=dig-dac-0:1
record.adc-2:3_source=mic,mic2,line-in,hp,beep,line,mix
record.adc-0:1_source=mic,mic2,line-in,hp,beep,line,mix
outputs.line_sense=plugged
outputs.mic_sense=unplugged
outputs.mic2_sense=unplugged
outputs.line-in_sense=unplugged
outputs.hp_sense=unplugged
outputs.master=126,126
outputs.master.mute=off
outputs.master.slaves=dac-0:1,line,hp
record.volume=120,120
record.volume.mute=off
record.volume.slaves=adc-0:1,adc-2:3
outputs.mode=analog
I suspect it's a latency issue, but I'm not really sure what to adjust. I'm running this on the -CURRENT snapshot.
Code:
$ uname -a
OpenBSD polaris.localdomain 5.4 GENERIC.MP#236 amd64
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Old 8th January 2014
backrow backrow is offline
Real Name: Anthony J. Bentley
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Join Date: Jul 2009
Location: Albuquerque, NM
Posts: 136
Default

From sndiod(1):

Quote:
-b nframes

The buffer size of the audio device in frames. A frame consists of one sample for each channel in the stream. This is the number of frames that will be buffered before being played and thus controls the playback latency. The default is 7680 or twice the block size (-z), if the block size is set.
I used to set this (and maybe -z, I don’t remember) to a low value in order to get rid of audio lag in games, but stopped due to getting lots of audio stuttering in mplayer. I’m not really sure how to intelligently choose the values so that doesn’t happen. You may want to ask ratchov@ (the main audio developer) for advice.
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