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Old 8th March 2013
vpenkoff vpenkoff is offline
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Default FreeBSD's BPF data representation

Hi guys. I'm diggin some bpf stuff and i can't figure out, why there are 3 types of data representations: words, halfwords and bytes? I mean how can i know, which one is best to use? In some basic example, e.g. for packet capture, considering BPF's manual, i use for ETHERTYPE in the ethernet header a halfword representation, but for a IP address - word representation. Can somebody explain? 10x!
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Old 8th March 2013
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Carpetsmoker Carpetsmoker is offline
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This is the sort of questions that's pretty unlikely to get a decent answer on these forums.

The best place to ask is on a FreeBSD mailing list, this is where the developers hang out. freebsd-net@ seems the appropriate list. The FreeBSD handbook lists them all.
UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things.
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Old 8th March 2013
vpenkoff vpenkoff is offline
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Aw yeah.. the mailing lists! I forgot them ! Anyway, thanks! If i figure out the mystery, i'll post!
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Old 8th March 2013
comet--berkeley comet--berkeley is offline
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I read the BPF Usenix document from 1993 that I found on wikipedia:



The document describes a "pseudo machine" language for BPF similar to the machine languages used on a Motorola 6800 or IBM z machines.

It is big-endian (unlike Intel/AMD machines) and uses 32 bit words.

So to answer your question about why to use words, half-words and bytes.

A byte is 8 bits.
A half-word is 2 bytes or 16 bits
A word is 4 bytes or 32 bits.

The question of when to use each type is dependent on the sizes defined in the TCP/IP packet headers:


For example the ipv4 address of daemonforums.org is

This is a 4 byte word and In big-endian hexadecimal is: 0x5E8EF5E0

One can break it down into the 4 bytes:

94 = 0x5E
142 = 0x8E
245 = 0xF5
224 = 0xE0
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